Dark Crystal Light
Atk. Spd. +4%, P. Atk. +4%, Paralysis Resistance +50%, STR +1, CON -1
Dark Crystal Robes
P. Def. +8%, Casting Spd. +15%, Speed +7, Small decrease in chance of spell interruption, Paralysis Resistance +50%, WIT +2, MEN -2
Dark Crystal Heavy
Heal +4%, Paralysis Resistance +50%, STR -2, CON +2, With a Dark Crystal Shield, shield defense rate +18%
Majestic Light
Archery P. Atk. +8%, MP +240, Weight increased plus the point at which a weight penalty is applied +5759, Stun Resistance +50%, DEX +1, CON -1
Majestic Robe
MP +240, Casting Spd. +15%, MP Regeneration +8%, Stun Resistance +50%, MEN +1, INT -1
Majestic Heavy
P. Atk. +4%, Accuracy +3, Stun Resistance +50%, STR +2, Con -2
Nightmare Light
M. Def. +4%, Sleep and Hold Resistance +70%, Restores 3% of melee damage inflicted on the enemy to oneself, DEX +1, CON -1
Nightmare Robes
MP Regeneration +4%, M. Atk. +8%, Sleep and Hold Resistance +70%, INT +2, WIT -2
Nightmare Heavy
P. Atk. +4%, Sleep and Hold Resistance +70%, CON +2, DEX -2, With a shield of nightmare, 5% of the damage inflicted by the enemy will be reflected back upon him.
Tallum Light
MP Regeneration +8%, MP +222, Poison and Bleed Resistance +80%, MEN +2, WIT -2
Tallum Robes
Casting Spd. +15%, M. Def. +8%, Poison and Bleed Resistance +80%, INT -2, WIT +2
Tallum Heavy
Atk. Spd. +8%, Weight increased plus the point at which a weight penalty is applied +5759, Poison and Bleed Resistance +80%, STR +2, CON -2