Σάββατο 5 Απριλίου 2008

THE MIX
To mix your materials you should go at Ivory Tower talk to the local gatekeeper and press move to an other floor,then click Underground Shopping Area(IT IS NOT A PEACEFULL ZONE).

10 moonstones shards and 1 volcanic ash generates 1 moondust.
10 moondusts and 1 quicksilver generates 1 Lunargent.(THE ITEM YOU NEED).
You totally need 5 Lunargents.

10 lavastones and 1 sulfur generates 1 Magma Dust.
10 Magmadust and 1 sulfur generates 1 Fire essence.(THE ITEM YOU NEED).

10Demons Blood and 1 blood root generates 1 demonplasm.
10 Demonplasm and 1 sulfur generates 1 Demonic Essence (THE ITEM YOU NEED).

YOU now mix Demonic essence with Fire Essence and you have Hellfire oil.

I Hope you enjoy your Mix.
How to obtain the nobless materials

You can obtain moonstones shards,lavastones,volcanic ash,quicksilver from the Blazing Swamp in Aden Territory.

You can obtain moonstone shards, demons blood,sulfur and blood root from Tower of Insolence at floor 5 at Oren Territory.
MATERIALS FOR NOBLESS QUEST

500 Moonstones shard
60 Volcanic ash
10 quicksilver
100 lavastones
100 demon's blood
10 Blood root
2 sulfur

Πέμπτη 3 Απριλίου 2008

Zariche and Akamanah!! The legend


Once you get the cursed weapon, you transform into the unique form related to the cursed weapon, and your name is changed to the weapon name. Your real name will only show up in PMs, Clan, and Alliance chats. You cannot use Shout or General chat when holding the cursed weapons.

KAMAEL ARMORS



Robe armor
Base Armor Stats
Int -1
Men +1
Magic Casting Spd. +12%
Maximum HP +257
Darkness Resistance +6


Buff Master Shoulder Pads
Classes:
Hierophant, Dominator, Doomcryer
INT: -1
MEN: -1
WIT: +2
Casting Speed: +17%
Maximum MP: +321
Additional Bonus(es): Increased Dark Resistance; Increases Hold Attack Sucess Rate; Increases Healing Effects.


Heal Master Shoulder Pads
Classes:
Cardinal, Eva’s Saint, Shillien Saint
INT: -1
MEN: +2
WIT:-1
Casting Speed: +17%
Maximum MP: +321
Additional Bonus(es): Increased Dark Resistance; Increases Sleep Attack Sucess Rate; Increases MP Regeneration.


Wizard Master Shoulder Pads
Classes:
Archmage, Soultaker, Mystic Muse, Storm Screamer
INT: -1
MEN: +2
WIT: +1
Magic Attack: +17%
Maximum MP: +321
Additional Bonus(es): Increased Dark Resistance; Increases Stun Resistance; +15% to Magical Damage Dealt.


Summon Master Shoulder Pads
Classes:
Arcana Lord, Elemental Master, Spectral Master
INT: -1
MEN: -1
WIT: +2
Magic Attack: +17%
Maximum MP: +321
Additional Bonus(es): Increased Dark Resistance; Increases Stun Resistance; Increases MP Regeneration.

Light armor

Base Armor Stats
CON: -1
DEX: +1
Accuracy: +1
Maximum HP: +393
Additional Bonus(es): Increased Dark Resistance


Bow Master Shoulder Pads
Classes: Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster
CON: -2
DEX: +1
STR: +1
Accuracy: +4.3
Maximum HP: +492
Additional Bonus(es): Increased Dark Resistance; Increased Hold Resistance; Randomly Recovers HP on Critical Attacks..


Dagger Master Shoulder Pads
Classes:
Adventurer, Wind Rider, Ghost Hunter
CON: -2
DEX: +1
STR: +1
Evasion: +4.3
Maximum HP: +492
Additional Bonus(es): Increased Dark Resistance; Increased Stun Resistance, Decreases MP consumption when using Active Skills..

Heavy armor

Base Armor Stats
DEX: -1
STR: +2
Physical Defense: +5%
Maximum HP: +393
Increased Dark Resistance


Shield Master Shoulder Pads
Classes:
Phoenix Knight, Hell Knight, Eva’s Templar, Shillien Templar
DEX: -2
STR: +2
Physical Defense: +5%
Maximum HP: +492
Additional Bonus(es): Increased Dark Resistance; Increased Stun Resistance, Decreased MP Consumption for Skills.


Bardic Master Shoulder Pads
Classes: Sword Muse, Spectral Dancer
DEX: -2
STR: +2
Physical Defense: +5%
Maximum HP: +492
Additional Bonus(es): Increased Dark Resistance; Increased Physical Attack While Songs and/or Dances Are Active; Decreases MP consumption for Songs and Dances.


Force Master Shoulder Pads
Classes: Duelist, Grand Khavatari
DEX: -1
STR: +2
CON: -1
Physical Attack: +5%
Maximum HP: +492
Additional Bonus(es): Increased Dark Resistance; Increases Level of Sonic Focus/Forced Focus on Critical Hits; Decreases MP Consumption on Active Skills.


Weapon Master Shoulder Pads
Classes: Dreadnought, Titan, Fortune Seeker, Maestro
DEX: -1
STR: +2
CON: -1
Physical Attack: +5%
Maximum HP: +492
Additional Bonus(es): Increased Dark Resistance; Increased Critical Power; Increased Critical Rate.

ARMORS

S ARMORS

Imperial Crusader
Dex -2, Str +2, P.Def +8%, Max HP +445. Sleep/Hold Resistance -70%. Poison/Bleeding -80% when Imperial Shield is also equipped

Draconic Leather
Dex +1, Str +1, Con -2, attack speed/P. Atk +4%, Max MP +289, weight limit +5759

Major Arcana
Wit +1, Int+1, Men -2, M.Atk +8%, moving speed +7, casting cancel chance -50%, weight limit +5759

Τετάρτη 2 Απριλίου 2008


BOSS JEWELS!!!!

ZAKEN’S EARRING

Produces the following effects: MP +31, increase resistance to bleed by 30%, increase bleed attack chance by 30%, increase healing effects, vampiric rage, increase resistance to shock/abnormal mental state attack by 20%, and increase shock/abnormal mental state attack chance by 20%. If a character wears two identical earrings, the effect of only one earring will be applied

NECKLACE OF VALAKAS

Produces the following effects: MP +42, increase resistance to sleep by 40%, HP +445, increase sleep attack chance by 40%, decrease in re-use delay, increase in P. Atk. and M. Atk. wild magic effect, damage shield effect and increase in resistance to flaming attack.

FRINTEZZAS NECKLACE

Increases MP by 42. Increases Sleep/Paralysis/Shock Resistance by 15%. Increases Sleep/Paralysis/Shock Attack probability by 15%. Increases Poison/Bleeding Resistance by 25%. Increases Poison/Bleeding Attack Probability by 25%. Decreases Reuse Delay. Increases Damage Shield effect. Increases Dark-Attribute Effect Defense.

RING OF BAIUM

Produces the following effects: MP +21, increase resistance to poison by 40%, increase poison attack chance by 40%, increase accuracy, increase critical damage, increase resistance to hold by 30%, increase hold attack chance by 30%, increase Atk., and casting spd. If a character wears two identical rings, the effect of only one ring will be applied

EARRING OF ORFEN

Produces the following effects: MP +31, increase resistance to bleed by 20%, increase bleed attack chance by 20%, and increase healing effects. If a character wears two identical earrings, the effect of only one earring will be applied

RING OF CORE

Produces the following effects: MP +21, increase resistance to poison by 20%, increase poison attack chance by 20%, and increase accuracy. If a character wears two identical rings, the effect of only one ring will be applied

RING OF QUEEN ANT

Produces the following effects: MP +21, increase resistance to poison by 30%, increase poison attack chance by 30%, increase accuracy, increase critical damage, increase resistance to hold by 20%, and increase hold attack chance by 20%. If a character wears two identical rings, the effect of only one ring will be applied

EARRING OF ANTHARAS

Produces the following effects: MP +31, increase resist bleed by 50%, increase bleed attack chance by 40%, increase healing effects, vampiric rage, 30% increase in stun/abnormal mental state resistance, increase stun/abnormal mental state attack chance by 30%, decrease MP consumption, and increase resistance to earth attacks. If a character wears two identical earrings, the effect of only one earring will be applied.


Queen ant - ant nest 40 lvl

Core – cruma tower 50 lvl

Orfen –sea of spores 50 lvl

Zaken – devils island 60 lvl

Baium – tower of insolence 75 lvl

Antharas – antharas nest 79 lvl

Valakas – valakas lair 85 lvl

Frintezza – close in imperial tomb at the last tomb 90 lvl

The war


There are many online games , very popular and good but the majority of players is between two worlds!!!! LINEAGE and WOW .... later u will learn whats the differences between the two games and ofcorse the reasons of choice!!! more info later...

Τρίτη 1 Απριλίου 2008

AION



Well Aion is a brand new...upcoming game from Ncsoft with a very good graphic engine <> ( coming from Crysis gameengine) !! So let's check out some info about the game!

Aion General Info

default_male.jpg Features:
  • A massively multiplayer online game featuring antagonistic relationships between angels, demons and a server-controlled NPC faction, The Dragons.
  • The most amazingly beautiful and detailed MMORPG ever, that brings the realities of what you can imagine to life.
  • The Crytecgame engine is used to create unprecedented freedom of 3D movement for your character in the game world - climb sheer cliffs and fly through moving clouds.
  • Powered by cutting-edge graphics technology, this game provides Hollywood quality cinematic control of scene and perspective.
  • Control and transform the world. Servers feature independently driven, player inspired storylines.
  • Cultural boundaries are defied through this offering of art, story and style with global appeal.
  • Asia's top New Age musician, Yang Bang Ean, whose work includes compositions for television, feature films and anime series such as the "The Twelve Kingdoms" (Juuni Kokki), provides an amazing original score for the game.
  • Introducing PvPvE, an evolving conflict system that manages the complex relationships and alliances between realms, races and guilds, and also controls an NPC , The Dragons, who are the common enemy of all players.

Classes

There are eight classes currently in development
concept20.jpg School of - Classic Melee Class

Fighter


Fighters are flexible in their choice of weaponry. They're able to wield many kinds of close-combat weapons depending on the situation. Their combat style is comparatively easy to learn. This isn't to say that it is an easy class to master. With some flair they can outshine even the fanciest damage-dealing classes.

Knight

It's unfortunate that in most MMO games the tank is conceptually attractive but not so fun to actually play. The classes in Aion are classic in some ways, but they all have their quirks that make them stand out from the archetype. With the Knight, players will see different shades of the class as it absorbs more and more damage. It's truly a different sort of tank melee class.


concept21.jpg School of Scouts - Classic Range Class / Classic Stealth Class

Ranger

Ranger is a utility class with many tricks up its sleeve, such as laying traps and sniping from afar. It's a well-rounded class with melee and ranged skills as well as an ability to heal itself. Careful assessment of the situation is needed for a ranger to shine, for its many abilities can as easily get in the way for an unskilled player.

Assassin

We can more or less sum up the assassin class with the words: watch your back! Big damage within a short span of time - that's what the assassin is all about. However, to get that proper use out of an assassin, swift positioning is extremely important.


concept22.jpg School of Mages - Classic magic class

Wizard


A wizard is a powerful magic class with deadly nuking skills, but also extremely fragile up close. A wizard might prefer to be in a party for survivability but with some care it could also be a fast solo class.

Elementalist

Summon the elements
An elementalish is not your ordinary summoner. As the name suggests, their tool of trade are the elementals that they manipulate at will. Get intimate enough with the elementals and you might very well become one.


School of Clerics - Classic healing class / A bard type

Priest


Priests are, of course, the masters of recovery. They posses many healing skills to aid their kin, but that's not all. With a solid set of skill combinations and a number of melee skills they may surprise you in the right situation.

Chanter

As a cleric, chanters can also heal to a certain extent, but their specialty is in mysterious chants that boost the morale of nearby players. They're also known for effective melee skill combinations and all-around usefulness. It should be an attractive class for those that like to do it all.



There are more classes to be announced. The classes listed above are for the Elyos. The Asmodians, and the Asmodian classes will be announced at a later date.

THE WORLD
Based on the info coming from Ncsoft the World will have 2 separate places
THe abyss & The Sanctum

>The Abyss



Painful memories of the Millennium Wars materialised throughout Atreia in the form of scar-like spatial rifts. These rifts, collectively named The Abyss, constitute the central area of Aion, a stark reminder of the increasing vulnerability of the Tower of Eternity.

The Abyss, unlike the ethereal surrounding areas, is a realm torn between chaos and disorder, akin to a nightmare. It exists in the core of the Aion universe, and so appears and behaves very differently from anywhere else you might discover in Atreia. The anarchic and imposing nature of the Abyss lends itself to combat, a place where battles are fought and wars won.

Throughout the Abyss the Elyos, Asmodians and Balaur can be found locked in bitter PvPvE battles. It is a hazardous and unpredictable area, with new challenges and opportunities for victory lurking in every shadow. Whilst it holds many dangers, players that choose to brave the Abyss will be rewarded as the area is rife with valuable resources, legendary bosses to defeat and enemy encampments to raid and pillage.

>The Abyss is not a place to be entered into light heartedly, yet it is certain many will be lured in by the promise of its rich rewards. Highly desirable items and rare resources can be found deep in the Abyss, the draw of which may be too strong for even the most inexperienced of adventurers.

Whilst the Abyss offers rich hunting grounds, it is also one of the most dynamic and exciting aspects of Aion.



>Sanctum



Sanctum is the capital city of Elysea, a metropolis which hovers at the centre of the nation. Whilst the Elyos make up the majority of Sanctum’s population, it is also home to a number of other folk employed by the Elysean government and military; such as the Shugo, who occupy a large part of the financial districts. Sanctum is looked upon with envy and admiration by the humans and other non Daeva who cannot claim to be a part of its thriving population.

In the beginning, Sanctum was merely a castle from which the benevolent Azariel ruled. It was only as the war against the Balaur and the Asmodians deepened that it developed into the city that it is today, a social and vibrant hub and not just a military outpost. After the great catastrophe that split the world apart, the lands of Elysea were left in ruins. Frequent attacks from the bestial races meant that the rebuilding process was under constant threat. This forced the five Seraphim, including the Arch Seraphim, Azariel himself, to gather their magic and use it to lift Sanctum into the air and out of enemy reach.

As commerce within the city grew active, Sanctum became the core for economic, military and administrative activities – but there was a problem. With the city floating in the air, and the population bursting at the seams, transportation in and out of Sanctum became overcrowded and difficult. This lead to the formation of suburbs forming on the ground beneath the floating metropolis. These days Sanctum is a prosperous complex - equally important as a social centre for the Elyos now, as it was to them in its earliest form as a military base. Sanctum is marked by key structures that epitomise its strength and prosperity.

These include the Airship Port, an important centre for trade and transportation, and the ‘Nobelium’ - the largest structure in all of Elysea. Also found within the city is an arena for training Daeva, as well as markets, banks and other facilities necessary for any thriving city to possess.
Whilst Sanctum is a social hub, not all areas of the city are open to wanderers. Although not much is known, it is said that there exists a holy district where only the most revered Daeva may enter. Such rumours can seldom be verified, but it is for certain that some of us will inevitably cross paths with Elysea’s secrets.


RACES

Shugo

default_male.jpg The Shugo are friendly to both the Elyos and the Asmodians as they are considered a neutral merchant race within Atreia. Smaller in size to most other races of the world, they tend to use their clever negotiating skills to avoid most skirmishes – they also have the ability to “play dead” to quite a believable degree. Most races understand the importance of theShugo to their society and commerce and would likely protect them from invaders when given the chance. And what’s not to like? The Shugo are extremely friendly and generally have a happy disposition.


During the Millennium Wars, the Shugo used their cunning to take control of trade and commerce within the cities. As time grew on, a division of Shugo traders began to smuggle items through the Abyss and between both worlds. These Shugo are known as The Dark Cloud. Be wary and do not expect The Dark Cloud to be as friendly as their cousins.


Within society exist many merchants, bankers and vendors.
They also seem to congregate around workshops and other crafting area

The Mau

The Mau are a breed of humanoid beasts found throughout the >Asmodian territories. They possess acute agility and a carnal instinct for battle, providing a significant threat to the Asmodians in Pandaemonium. The tribes of the Mau are well adapted to their surroundings and live in close harmony with nature.

0404_lycan_thumb.jpgThey are exceedingly belligerent and courageous. They do not hesitate to bare their grisly teeth when they feel threatened. Typical weaponry used by the Mau is light, sharp, and thrown from a distance – ideal for their agile fighting style. In close combat, however, they are perhaps easier to handle than the brutish Krall. Yet another characteristic of the Mau is that they are able to tame nearby beasts.

These tamed minions are used against their enemies in battle with startling efficiency. Despite their physical advantages, the Mau have not managed to dominate the Asmodian territories for one perceivable reason - their lack of unity. The Mau are very able creatures individually, both in strength and intelligence. However, as a whole, their culture revolves around small tribes allowing little organization in warfare. Despite this, they are often found jumping into the forefront of battle when they see their own kind in danger.

The Krall

The Krall are one of many barbaric races found throughout the lands of Atreia. They are characterised by their overwhelming physical strength for which humans can offer no significant match. This savage race is empowered by a belligerent recklessness, and many neighbouring tribes were brought under submission through their fierce conquests, with any survivors being forced to serve the Krall as slaves.


The Krall now control a large portion of Atreian lands and continue to make their presence known wherever they go. Allied with the Krall are the Kobolds, a servile race found in the lands of the Elyos. In their typically beggarly manner they have grown comfortable in their subservient position, eagerly coming to the Krall’s aid when prompted. It is not in battle where they are most needed however, but in the Krall mining pits, where hundreds of Kobolds can be found hollowing out the Elysian landscape. image


Fuelled by a constant desire for Aetherium, a crystallised form of ancient energy found deep underground, the Krall invest as much man power as they can into excavating the land. This Aetherium is then used to further the Krall Conquest. Although Krall culture - if one could call it that - is pitifully primitive in comparison to that of the Daeva, it is not entirely without structure. Within their military ranks there exists an impressive level of organisation, with soldiers ranking from Slave Wardens, to Scouts, Warriors and Shamans.