Well Aion is a brand new...upcoming game from Ncsoft with a very good graphic engine <
Aion General Info
- A massively multiplayer online game featuring antagonistic relationships between angels, demons and a server-controlled NPC faction, The Dragons.
- The most amazingly beautiful and detailed MMORPG ever, that brings the realities of what you can imagine to life.
- The Crytecgame engine is used to create unprecedented freedom of 3D movement for your character in the game world - climb sheer cliffs and fly through moving clouds.
- Powered by cutting-edge graphics technology, this game provides Hollywood quality cinematic control of scene and perspective.
- Control and transform the world. Servers feature independently driven, player inspired storylines.
- Cultural boundaries are defied through this offering of art, story and style with global appeal.
- Asia's top New Age musician, Yang Bang Ean, whose work includes compositions for television, feature films and anime series such as the "The Twelve Kingdoms" (Juuni Kokki), provides an amazing original score for the game.
- Introducing PvPvE, an evolving conflict system that manages the complex relationships and alliances between realms, races and guilds, and also controls an NPC , The Dragons, who are the common enemy of all players.
Classes
There are eight classes currently in developmentFighter
Fighters are flexible in their choice of weaponry. They're able to wield many kinds of close-combat weapons depending on the situation. Their combat style is comparatively easy to learn. This isn't to say that it is an easy class to master. With some flair they can outshine even the fanciest damage-dealing classes.
Knight
It's unfortunate that in most MMO games the tank is conceptually attractive but not so fun to actually play. The classes in Aion are classic in some ways, but they all have their quirks that make them stand out from the archetype. With the Knight, players will see different shades of the class as it absorbs more and more damage. It's truly a different sort of tank melee class.
Ranger
Ranger is a utility class with many tricks up its sleeve, such as laying traps and sniping from afar. It's a well-rounded class with melee and ranged skills as well as an ability to heal itself. Careful assessment of the situation is needed for a ranger to shine, for its many abilities can as easily get in the way for an unskilled player.
Assassin
We can more or less sum up the assassin class with the words: watch your back! Big damage within a short span of time - that's what the assassin is all about. However, to get that proper use out of an assassin, swift positioning is extremely important.
Wizard
A wizard is a powerful magic class with deadly nuking skills, but also extremely fragile up close. A wizard might prefer to be in a party for survivability but with some care it could also be a fast solo class.
Elementalist
Summon the elements
An elementalish is not your ordinary summoner. As the name suggests, their tool of trade are the elementals that they manipulate at will. Get intimate enough with the elementals and you might very well become one.
School of Clerics - Classic healing class / A bard type
Priest
Priests are, of course, the masters of recovery. They posses many healing skills to aid their kin, but that's not all. With a solid set of skill combinations and a number of melee skills they may surprise you in the right situation.
Chanter
As a cleric, chanters can also heal to a certain extent, but their specialty is in mysterious chants that boost the morale of nearby players. They're also known for effective melee skill combinations and all-around usefulness. It should be an attractive class for those that like to do it all.
There are more classes to be announced. The classes listed above are for the Elyos. The Asmodians, and the Asmodian classes will be announced at a later date.
THe abyss & The Sanctum
>The Abyss
Painful memories of the Millennium Wars materialised throughout Atreia in the form of scar-like spatial rifts. These rifts, collectively named The Abyss, constitute the central area of Aion, a stark reminder of the increasing vulnerability of the Tower of Eternity.
The Abyss, unlike the ethereal surrounding areas, is a realm torn between chaos and disorder, akin to a nightmare. It exists in the core of the Aion universe, and so appears and behaves very differently from anywhere else you might discover in Atreia. The anarchic and imposing nature of the Abyss lends itself to combat, a place where battles are fought and wars won.
Throughout the Abyss the Elyos, Asmodians and Balaur can be found locked in bitter PvPvE battles. It is a hazardous and unpredictable area, with new challenges and opportunities for victory lurking in every shadow. Whilst it holds many dangers, players that choose to brave the Abyss will be rewarded as the area is rife with valuable resources, legendary bosses to defeat and enemy encampments to raid and pillage.>The Abyss is not a place to be entered into light heartedly, yet it is certain many will be lured in by the promise of its rich rewards. Highly desirable items and rare resources can be found deep in the Abyss, the draw of which may be too strong for even the most inexperienced of adventurers.
Whilst the Abyss offers rich hunting grounds, it is also one of the most dynamic and exciting aspects of Aion.>Sanctum
Sanctum is the capital city of Elysea, a metropolis which hovers at the centre of the nation. Whilst the Elyos make up the majority of Sanctum’s population, it is also home to a number of other folk employed by the Elysean government and military; such as the Shugo, who occupy a large part of the financial districts. Sanctum is looked upon with envy and admiration by the humans and other non Daeva who cannot claim to be a part of its thriving population.
In the beginning, Sanctum was merely a castle from which the benevolent Azariel ruled. It was only as the war against the Balaur and the Asmodians deepened that it developed into the city that it is today, a social and vibrant hub and not just a military outpost. After the great catastrophe that split the world apart, the lands of Elysea were left in ruins. Frequent attacks from the bestial races meant that the rebuilding process was under constant threat. This forced the five Seraphim, including the Arch Seraphim, Azariel himself, to gather their magic and use it to lift Sanctum into the air and out of enemy reach.
As commerce within the city grew active, Sanctum became the core for economic, military and administrative activities – but there was a problem. With the city floating in the air, and the population bursting at the seams, transportation in and out of Sanctum became overcrowded and difficult. This lead to the formation of suburbs forming on the ground beneath the floating metropolis. These days Sanctum is a prosperous complex - equally important as a social centre for the Elyos now, as it was to them in its earliest form as a military base. Sanctum is marked by key structures that epitomise its strength and prosperity.
These include the Airship Port, an important centre for trade and transportation, and the ‘Nobelium’ - the largest structure in all of Elysea. Also found within the city is an arena for training Daeva, as well as markets, banks and other facilities necessary for any thriving city to possess.
Whilst Sanctum is a social hub, not all areas of the city are open to wanderers. Although not much is known, it is said that there exists a holy district where only the most revered Daeva may enter. Such rumours can seldom be verified, but it is for certain that some of us will inevitably cross paths with Elysea’s secrets.
The Shugo are friendly to both the Elyos and the Asmodians as they are considered a neutral merchant race within Atreia. Smaller in size to most other races of the world, they tend to use their clever negotiating skills to avoid most skirmishes – they also have the ability to “play dead” to quite a believable degree. Most races understand the importance of theShugo to their society and commerce and would likely protect them from invaders when given the chance. And what’s not to like? The Shugo are extremely friendly and generally have a happy disposition.
During the Millennium Wars, the Shugo used their cunning to take control of trade and commerce within the cities. As time grew on, a division of Shugo traders began to smuggle items through the Abyss and between both worlds. These Shugo are known as The Dark Cloud. Be wary and do not expect The Dark Cloud to be as friendly as their cousins.
Within society exist many merchants, bankers and vendors.
They also seem to congregate around workshops and other crafting area

In the beginning, Sanctum was merely a castle from which the benevolent Azariel ruled. It was only as the war against the Balaur and the Asmodians deepened that it developed into the city that it is today, a social and vibrant hub and not just a military outpost. After the great catastrophe that split the world apart, the lands of Elysea were left in ruins. Frequent attacks from the bestial races meant that the rebuilding process was under constant threat. This forced the five Seraphim, including the Arch Seraphim, Azariel himself, to gather their magic and use it to lift Sanctum into the air and out of enemy reach.
As commerce within the city grew active, Sanctum became the core for economic, military and administrative activities – but there was a problem. With the city floating in the air, and the population bursting at the seams, transportation in and out of Sanctum became overcrowded and difficult. This lead to the formation of suburbs forming on the ground beneath the floating metropolis. These days Sanctum is a prosperous complex - equally important as a social centre for the Elyos now, as it was to them in its earliest form as a military base. Sanctum is marked by key structures that epitomise its strength and prosperity.
These include the Airship Port, an important centre for trade and transportation, and the ‘Nobelium’ - the largest structure in all of Elysea. Also found within the city is an arena for training Daeva, as well as markets, banks and other facilities necessary for any thriving city to possess.
Whilst Sanctum is a social hub, not all areas of the city are open to wanderers. Although not much is known, it is said that there exists a holy district where only the most revered Daeva may enter. Such rumours can seldom be verified, but it is for certain that some of us will inevitably cross paths with Elysea’s secrets.
RACES
Shugo
During the Millennium Wars, the Shugo used their cunning to take control of trade and commerce within the cities. As time grew on, a division of Shugo traders began to smuggle items through the Abyss and between both worlds. These Shugo are known as The Dark Cloud. Be wary and do not expect The Dark Cloud to be as friendly as their cousins.
Within society exist many merchants, bankers and vendors.
They also seem to congregate around workshops and other crafting area
The Mau
The Mau are a breed of humanoid beasts found throughout the >Asmodian territories. They possess acute agility and a carnal instinct for battle, providing a significant threat to the Asmodians in Pandaemonium. The tribes of the Mau are well adapted to their surroundings and live in close harmony with nature.
They are exceedingly belligerent and courageous. They do not hesitate to bare their grisly teeth when they feel threatened. Typical weaponry used by the Mau is light, sharp, and thrown from a distance – ideal for their agile fighting style. In close combat, however, they are perhaps easier to handle than the brutish Krall. Yet another characteristic of the Mau is that they are able to tame nearby beasts.
These tamed minions are used against their enemies in battle with startling efficiency. Despite their physical advantages, the Mau have not managed to dominate the Asmodian territories for one perceivable reason - their lack of unity. The Mau are very able creatures individually, both in strength and intelligence. However, as a whole, their culture revolves around small tribes allowing little organization in warfare. Despite this, they are often found jumping into the forefront of battle when they see their own kind in danger.
These tamed minions are used against their enemies in battle with startling efficiency. Despite their physical advantages, the Mau have not managed to dominate the Asmodian territories for one perceivable reason - their lack of unity. The Mau are very able creatures individually, both in strength and intelligence. However, as a whole, their culture revolves around small tribes allowing little organization in warfare. Despite this, they are often found jumping into the forefront of battle when they see their own kind in danger.
The Krall
The Krall are one of many barbaric races found throughout the lands of Atreia. They are characterised by their overwhelming physical strength for which humans can offer no significant match. This savage race is empowered by a belligerent recklessness, and many neighbouring tribes were brought under submission through their fierce conquests, with any survivors being forced to serve the Krall as slaves.
The Krall now control a large portion of Atreian lands and continue to make their presence known wherever they go. Allied with the Krall are the Kobolds, a servile race found in the lands of the Elyos. In their typically beggarly manner they have grown comfortable in their subservient position, eagerly coming to the Krall’s aid when prompted. It is not in battle where they are most needed however, but in the Krall mining pits, where hundreds of Kobolds can be found hollowing out the Elysian landscape.
Fuelled by a constant desire for Aetherium, a crystallised form of ancient energy found deep underground, the Krall invest as much man power as they can into excavating the land. This Aetherium is then used to further the Krall Conquest. Although Krall culture - if one could call it that - is pitifully primitive in comparison to that of the Daeva, it is not entirely without structure. Within their military ranks there exists an impressive level of organisation, with soldiers ranking from Slave Wardens, to Scouts, Warriors and Shamans.
The Krall now control a large portion of Atreian lands and continue to make their presence known wherever they go. Allied with the Krall are the Kobolds, a servile race found in the lands of the Elyos. In their typically beggarly manner they have grown comfortable in their subservient position, eagerly coming to the Krall’s aid when prompted. It is not in battle where they are most needed however, but in the Krall mining pits, where hundreds of Kobolds can be found hollowing out the Elysian landscape.
Fuelled by a constant desire for Aetherium, a crystallised form of ancient energy found deep underground, the Krall invest as much man power as they can into excavating the land. This Aetherium is then used to further the Krall Conquest. Although Krall culture - if one could call it that - is pitifully primitive in comparison to that of the Daeva, it is not entirely without structure. Within their military ranks there exists an impressive level of organisation, with soldiers ranking from Slave Wardens, to Scouts, Warriors and Shamans.